GetPut Adventures
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Step 1.0.0: AWS Visual Novel GameDev
So, the whole reason I was running into problems during NaNoWriMo was that it was really hard to create/edit/delete the rooms and actions. This led to me doing a lot of the writing and map-building on paper– and then it was a pain and a half to get the new data back into the program.…
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Step 0: AWS Visual Novel GameDev
Last year I started working on GetPut Adventures and then let it slide onto the backburner after NaNoWriMo was over. I’m picking the project back up again– only to find that the notes past-me left future-me leave a lot to be desired. So, welcome to the first of the many ‘how they heck did I…
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Day 30 of NaNoWriMo 2020
And at last, NaNoWriMo is complete! And we are not prepared… Well, I wasn’t at least, I hope things went a smidge better for everyone else! š Even counting the code, this year I didn’t get very far along the 50k slope. But what I do have is a working game that allows you to…
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Day 25 of NaNoWriMo 2020
I had hoped to get in a burst of wordcount over the Epic Night of Writing Epicly (ENOWE) all-night event put on by my local NaNoWriMo folks, but it turns out staying up past the witching hours and successfully coding/writing puzzles⦠isn’t a thing for me anymore. I did get a lot done, but I…
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Day 10 of NaNoWriMo 2020
I have a working game! š Well, okay, what I have is everything set up and able to talk to each other so that it could be a working game. I just haven’t done much NaNo’ing since last update, just lots of research and playing around with sudo superpowers (yay Putty!). But the actual story…
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Day 2 of NaNoWriMo 2020
It’s been quite a slog trying to get the game working on AWS. I’ve got the database, backend, and frontend all setup– but now Chrome refuses to let the frontend talk to the backend because one is SSL and the other⦠isn’t. Tomorrow I’m going to learn how to set that up (using Let’s Encrypt).…
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Day 1 of NaNoWriMo 2020
So for this year’s NaNoWriMo attempt, I’m writing a text-based adventure! Since it’ll be hard to hit 50k with just the story (I’m assuming), I’m also going to include any new code written in case I have to add features and these blog updates as I talk about the game. (If I manage to get…
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Another Story on the Fire
I’m slowly getting back into my creative ruts, but I have a feeling things will be a bit cyclical for a while yet.