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Farmhand #145 – Visually Distinct Cows
This was the second ticket I finished off for jeremyckahn‘s Farmhand and the first one related to the art. Hopefully, it won’t be the last art ticket, because it was a lot of fun!π I’m holding off on the write-up for Add a setting to hide the Home screen #234 until I’ve got a better handle […]
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Rubber Ducking ALL the Things!
Alright, so technically he’s a Zuniceratops and not a rubber duck… but he still counts! π I’ve been soaking in the various LinkedIn Learning classes since the last update and working on one of the more interesting Farmhand tickets. It’s probably not the best idea to try and learn ALL the things at once but […]
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Live from the Dusty Backlog
So, one of my New Year’s Resolutions was to buckle down and focus on learning ALL the code! π Which means I then spent a lot of time trying to figure out what that actually meant, because there is an awful lot of code out there in the world. I can’t learn it all (in […]
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Step 1.0.0: AWS Visual Novel GameDev
So, the whole reason I was running into problems during NaNoWriMo was that it was really hard to create/edit/delete the rooms and actions. This led to me doing a lot of the writing and map-building on paper– and then it was a pain and a half to get the new data back into the program. […]
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Step 0: AWS Visual Novel GameDev
Last year I started working on GetPut Adventures and then let it slide onto the backburner after NaNoWriMo was over. I’m picking the project back up again– only to find that the notes past-me left future-me leave a lot to be desired. So, welcome to the first of the many ‘how they heck did I […]