Dual-boxing Priests : Levels 31 to 34

Scenery Tall Illysu Illsa Zeppelin
The Endless Commute

For these four levels I spent more time on windriders, zeppelins, and mounts than is healthy to remember. I understand that Blizz wants us to get out and see the world, but constantly having to run back and forth from the auction house and trainers to the leveling zones is downright frustrating… which is why I’ve stopped bothering to train.

It might be a little stupid of me, but I can kill the content with the spells on hand, so I see no reason to keep up this stupid back and forth. It’s bad enough I had to run to Orgrimmar on quests, I don’t see why I should have to deal with the headache that is Undercity more than I have to. *mutters*

Current Keybinds

No changes since Me, My Shadowform, and I. (See above)

Actually, since I’m being pessimistic, unless there is some super new ability I can’t live without—I’m probably not going to bother to train until I hit 45. :p

Level 31

Level 31
Level 31 - New Talent Point
Level 31 - Talent Points Shadow

Twelfth Talent Point: Since Phantasm is all about running away it’s about as useful to me as a thing that’s not very useful– so I’m going with Harnessed Shadows.
Abilities/Basic Strategy/Keybinds/Macros: No change

I snuck the /played screenshot in just in case you were wondering how much extra time the quest traveling time took… it just about doubled the time it normally takes me to level. No love Blizz, no love. *sighs*

While the travel may be boring, the questing is still pretty easy, so no changes to basic playstyle. (Other than the new KillIt macro comes with a built-in pause for wanding.)

Level 32

Level 32 - Shadow Word Death

Abilities: Shadow Word: Death (12% of base mana, 40 yd range, Instant, 10 sec cooldown, A word of dark binding that inflicts 20 Shadow damage to the target. Deals three times as much damage to targets below 25% health. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.), Shackle Undead (9% of base mana, 30 yd range, 1.5 sec cast, Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.)
Basic Strategy/Keybinds/Macros: No changes… yet.

Eggs can be Found in Blogs, but are not always the ones you need!

Shadow Word: Death is a nice finishing move, but there’s a chance it will hurt me just as much as the enemy and it’s not something I really need right now. Even the quest mini-bosses go down until a double-layer of DoTs, so unless that changes I’m not going to add it into the rotation.

Shackle Undead is an interesting ability—I can see where it will annoy the heck out of DK’s with pets in PvP, but I can’t see its usefulness in solo leveling (well, solo-ish). I’m just not running into packs of mobs where I need to CC instead of just reducing them to bone chips. I may revise my opinion and add this in depending on if the content gets too undead heavy.

Level 33

Level 33 - New Talent Point

Thirteenth Talent Point: Another point in Harnessed Shadows.
Abilities/Basic Strategy/Keybinds/Macros: No change

The one thing I really hate about random quest drops is that I loot everything with Illysu… which means she’s now a good chunk ahead of Illysa in terms of XP (about a third of a level). The gap was thanks to the chicken drop as well as two chest spawns that got me blue items and an XP boost– still not sure how to get them to spawn again. *pokes wowhead*

Chicken Quest OOX-09/HL
Birds of a Feather

I’m going to have to stop and do some dailies just on Illysa in order to catch up. Which is why they have fish! 😉

But now I have a chicken quest to turn in, so huzzah! 😀

Level 34

Level 34
Level 34 - Levitate

Abilities: Levitate (3% of base mana, 30 yd range, Instant, Reagents:Light Feather, Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min.)
Basic Strategy/Keybinds/Macros: No change

This ability would probably be useful if I had a habit of falling off things—but I don’t have a flying mount yet and I’m much better at not running off cliffs that I was when I started dual-boxing. The water walking looks like it might be nifty, but not too many quests have had be swimming for long distances.

It will be nice for fishing, but that’s about it.

Onwards

While these four levels really didn’t bring any changes, they did open up a lot of options for later. If I hadn’t lost my Holy spells when I got Shadowform, I’d probably still be using the same rotation I first hashed out. At this point I’m just keeping my nose to the grindstone and getting to 45! 🙂


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