Dual-boxing Priests : Levels 11 to 12

I’m a bit further up the treadmill learning curve and I’ve found I can get one to two levels done in a play session now, which lasts until I hit the end of my rested XP bar. With luck this should mean at least one leveling post a week if I can get my blogging speed up to match. (I expect this will change as I grind upwards, but it will be interesting to see how fast progression slows.)

Have I mentioned I’m not looking forward to Outlands? *sigh*

Things are getting easier as I go, thanks in part to the nice range of abilities these two now have. I had definitely underestimated the survivability of the pair when I first started them—even compared to the druids, dual-priests definitely feel over-powered at times.

Current Keybinds

The end of the leveling zone is at hand and it’s time for my little gals to wander out into the wide world of Things What Eat Priests™. Hopefully it will be less traumatic than it was with dual-Mages, but we shall see…

IllysuIllysa
~m:Share Target
1m:KillItm:KillIt
2Shadow Word: PainShadow Word: Pain
7m:Heal Mem:Heal Them
8m:Heal Themm:Heal Me
0m:Follow The Leader
=Inner FireInner Fire
ALT and ~RenewPower World: Shield

Level 11

Abilities: No change
Talent Point: After looking things over, I went with another point in Improved Shadow Word: Pain. I’m planning on picking up Darkness after this, to get me up to second teir, but I’m weighing damage over haste for now since I rarely have to hit things more than twice.
Macros/Keybinds: No change.
Basic Strategy: No real changes here either– I’m just not hitting anything hard enough to make my current 1, 2, 11111, strategy. Once I start wading into quests that are above my level I’ll have to adapt to something more complex, but I’m pretty confident my Heal Me/Heal Them macros won’t have problems keeping anyone alive.

Level 12

Abilities: Psychic Scream (15% of base mana, Instant, 30 sec cooldown, The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect. Fear. Increase Run Speed 25%)
Macros: No change.
Keybinds No change.
Basic Strategy: Even when soloing, I’m really not fond of fears. They are annoying as heck in PvP to play against, but in PvE they seem to cause more problems then they’re worth. While it’s bad to have something beating on me it’s easily twice as bad to have them running off to find friends.

And the last thing Murlocs need is a speed boost. *mutters*

So I left this one off the powerbar for now—depending on how things roll I may add it in as a OMGWTF macro, but I’d rather heal my way through mobs than fear them.

Is Too Much, I Sum-up

Things are starting to get a little harder, but for now it’s facerolling as usual. I’m looking forward to the early twenties, since I remember things got a bit harder on the other teams at that point. As counterintuitive as it seems—I like a challenge, even if dual-boxing tends to make things easier in the short term.

Onwards!

Scenery Long Dragonhawk Woods


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